GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1100]
    Renderer: NVIDIA NVS 5200M 
    Vendor:   NVIDIA
    VRAM:     978 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: D:\Downloads\Subway Surfers\Subway Surfers\Game\Subway_Surfers_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Downloads\Subway Surfers\Subway Surfers\Game\Subway_Surfers_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Downloads\Subway Surfers\Subway Surfers\Game\Subway_Surfers_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Downloads\Subway Surfers\Subway Surfers\Game\Subway_Surfers_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Downloads\Subway Surfers\Subway Surfers\Game\Subway_Surfers_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Downloads\Subway Surfers\Subway Surfers\Game\Subway_Surfers_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.112 seconds
Platform assembly: D:\Downloads\Subway Surfers\Subway Surfers\Game\Subway_Surfers_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Downloads\Subway Surfers\Subway Surfers\Game\Subway_Surfers_Data\Managed\System.dll (this message is harmless)
Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in dailyLetter will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in pow will be turned off.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Animation/Animation.cpp Line: 1759)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 30081. Operation took 68.175912 ms.
playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Merge Level Loaded 29
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

CurrentPlayer: -1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Inserted local player: 1190
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Chunks Level Loaded 33
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

VerifyDay failed
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

CurrentPlayer: -1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Inserted local player: 1190
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Collect 500 coins
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Mission Set Completed, increase multiplier
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

CurrentPlayer: -1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

CurrentPlayer: -1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Inserted local player: 1800
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

CurrentPlayer: -1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Inserted local player: 1800
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

CurrentPlayer: -1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

EntryPointNotFoundException: bridge_initAdColony
  at (wrapper managed-to-native) AdColony:bridge_initAdColony (string,string)

  at AdColony.Init (System.String appId, System.String zoneId) [0x00000] in <filename unknown>:0 

  at UpgradeScreenSetup.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Buy: headstart500
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Purchased powerup: headstart500
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Buy: hoverboard
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Purchased powerup: hoverboard
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Buy: hoverboard
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Purchased powerup: hoverboard
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Buy: hoverboard
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Purchased powerup: hoverboard
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Buy: hoverboard
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

EntryPointNotFoundException: utilityShowNativePopupWithCallback
  at (wrapper managed-to-native) DeviceUtility:utilityShowNativePopupWithCallback (string,string,string,string,string,string,string)

  at DeviceUtility.showNativePopupWithCallback (System.String callbackGameObjectName, System.String callbackDidCloseFunctionName, System.String title, System.String message, System.String cancelButtonTitle, System.String optionalButton2, System.String optionalButton3) [0x00000] in <filename unknown>:0 

  at InAppHelper.SetupNativePopup (Int32 cost) [0x00000] in <filename unknown>:0 

  at PurchaseHandler.PurchaseUpgrade (PowerupType type, .BuyButtonIngame sender) [0x00000] in <filename unknown>:0 

  at BuyButtonIngame.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, SendMessageOptions)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

Buy: hoverboard
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

EntryPointNotFoundException: utilityShowNativePopupWithCallback
  at (wrapper managed-to-native) DeviceUtility:utilityShowNativePopupWithCallback (string,string,string,string,string,string,string)

  at DeviceUtility.showNativePopupWithCallback (System.String callbackGameObjectName, System.String callbackDidCloseFunctionName, System.String title, System.String message, System.String cancelButtonTitle, System.String optionalButton2, System.String optionalButton3) [0x00000] in <filename unknown>:0 

  at InAppHelper.SetupNativePopup (Int32 cost) [0x00000] in <filename unknown>:0 

  at PurchaseHandler.PurchaseUpgrade (PowerupType type, .BuyButtonIngame sender) [0x00000] in <filename unknown>:0 

  at BuyButtonIngame.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, SendMessageOptions)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

CurrentPlayer: -1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Inserted local player: 3116
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Used powerup: hoverboard
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Pick up 2 Sneakers
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

CurrentPlayer: -1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Inserted local player: 3116
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Used powerup: hoverboard
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

playerdata save data path: "C:/Users/Umar/AppData/LocalLow/Kiloo Games/Subway Surf/playerdata"
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

EXIT
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Is low res, no atlas change
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

